Then I’d never have to worry about losing accessibility again, assuming the game kept exclusive fullscreen mode available to prevent app focus from being stolen (this is a problem as seen with Star Ocean 4 on PC - if a notification steals focus away from the app and brings it out of its borderless windowed (fake fullscreen) mode, controller input is lost until the app is restarted). I would thoroughly love the ability to switch to the console layout and control for D3 on the computer. For many of us, that’s more horsepower than what even the PS5 or Project Scarlett might bring to the table. And for those with good gaming PCs, it merges accessibility (and couch potato fun!) with the graphical horsepower of whatever you have in your PC. Granted, you’d have a few limitations due to being limited to controller functions, but it is possible.īuilding the game ground up for both types of control methods is a huge boost to accessibility. It could even switch the UI to a console-like layout. It’s not impossible to cretae a game that lets you switch between keyboard + mouse control to controller mode. D3 and PoE on console do a remarkable job with that. Spell aiming and ranging have to be given a viable method of employ by the player, etc. Im no game developer but i bet it isnt that much of a hassle, maybe only figuring out a layout.
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